# 3D Gaussian Splatting Projects at AI Tinkerers

> Canonical HTML: https://aitinkerers.org/technologies/3d-gaussian-splatting
> Markdown URL: https://aitinkerers.org/technologies/3d-gaussian-splatting.md
> Technology record last updated: 2026-03-24T15:15:14Z
> Generated: 2026-09-21T06:44:55Z

A real-time radiance field technique that replaces traditional voxels with millions of learned 3D Gaussians for photorealistic rendering at 100+ FPS.

3D Gaussian Splatting (3DGS) represents a paradigm shift from NeRF by ditching costly neural network queries for a rasterization-based approach. The system initializes a point cloud from SfM data (Structure-from-Motion) and optimizes 3D Gaussians (defined by position, covariance, color, and alpha) to fit the scene. By using a tile-based sorter and a custom CUDA kernel, it achieves sub-millisecond rendering speeds on consumer hardware like an RTX 3080. This allows for instant navigation of complex environments with high-frequency details (reflections and thin structures) that traditional meshes often struggle to resolve.

- Official technology site: https://repo-elmo.github.io/guassian_splatting/
- Public AI Tinkerers demos and talks: 1
- Result page: 1 of 1

## Recent Public Talks and Demos

### [Reconstructing Memories with 3D Gaussian Splatting](https://hong-kong.aitinkerers.org/talks/rsvp_zmGEdhKSUks)

The Foundation: Using 3D Gaussian Splatting (3DGS) to recreate real-world environments with hyper-realistic fidelity with PostShot. Showing the PLY file on SuperSplat also showing how ply file structure. Meta SAM 3D: Integrating Meta’s SAM 3D to isolate and create specific 3D objects. Also showing the Spatial Reasoning ability and when it fails. Apple’s SHARP: Using Apple’s SHARP via CLI to transform flat, historical photos into 3D Gaussian volumes, effectively "re-spatializing" the past. Custom code for batch processing and potentially 4D gaussian splatting creation. Marble (World Labs): Implementing Marble (World Labs) to generate synthetic 3D environments that reflects subjective imagination.

- Event context: AI Tinkerers Hong Kong GBA at the Hive: Creative AI Demos &amp; Technical Show-and-Tell — 2026-03-26 — Hong Kong
- Public talk page: https://hong-kong.aitinkerers.org/talks/rsvp_zmGEdhKSUks

## Related Technologies

- [Apple SHARP](https://aitinkerers.org/technologies/apple-sharp) ([Markdown](https://aitinkerers.org/technologies/apple-sharp.md)) — 1 public demo
- [Marble](https://aitinkerers.org/technologies/marble) ([Markdown](https://aitinkerers.org/technologies/marble.md)) — 1 public demo
- [Meta SAM 3D](https://aitinkerers.org/technologies/meta-sam-3d) ([Markdown](https://aitinkerers.org/technologies/meta-sam-3d.md)) — 1 public demo
- [Unreal Engine](https://aitinkerers.org/technologies/unreal-engine) ([Markdown](https://aitinkerers.org/technologies/unreal-engine.md)) — 2 public demos
