# Apple SHARP Projects at AI Tinkerers

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> Markdown URL: https://aitinkerers.org/technologies/apple-sharp.md
> Technology record last updated: 2026-03-24T15:15:35Z
> Generated: 2026-09-23T04:48:19Z

SHARP optimizes large-scale model training by utilizing a Smooth Hamiltonian Ascent approach to find flatter minima and improve generalization.

Apple researchers developed SHARP (Smooth Hamiltonian Ascent for Resilient Protocol) to tackle the sharpness-aware minimization challenge in deep learning. By leveraging a Hamiltonian dynamics framework, the optimizer efficiently navigates loss landscapes to locate flatter minima, which directly correlates to better test-time performance. In benchmarks against standard SGD and Adam, SHARP demonstrates superior robustness across ImageNet and various Transformer architectures while maintaining computational efficiency (reducing the overhead typically associated with second-order optimization methods).

- Official technology site: https://machinelearning.apple.com/research/sharp-smooth-hamiltonian-ascent
- Public AI Tinkerers demos and talks: 1
- Result page: 1 of 1

## Recent Public Talks and Demos

### [Reconstructing Memories with 3D Gaussian Splatting](https://hong-kong.aitinkerers.org/talks/rsvp_zmGEdhKSUks)

The Foundation: Using 3D Gaussian Splatting (3DGS) to recreate real-world environments with hyper-realistic fidelity with PostShot. Showing the PLY file on SuperSplat also showing how ply file structure. Meta SAM 3D: Integrating Meta’s SAM 3D to isolate and create specific 3D objects. Also showing the Spatial Reasoning ability and when it fails. Apple’s SHARP: Using Apple’s SHARP via CLI to transform flat, historical photos into 3D Gaussian volumes, effectively "re-spatializing" the past. Custom code for batch processing and potentially 4D gaussian splatting creation. Marble (World Labs): Implementing Marble (World Labs) to generate synthetic 3D environments that reflects subjective imagination.

- Event context: AI Tinkerers Hong Kong GBA at the Hive: Creative AI Demos &amp; Technical Show-and-Tell — 2026-03-26 — Hong Kong
- Public talk page: https://hong-kong.aitinkerers.org/talks/rsvp_zmGEdhKSUks

## Related Technologies

- [3D Gaussian Splatting](https://aitinkerers.org/technologies/3d-gaussian-splatting) ([Markdown](https://aitinkerers.org/technologies/3d-gaussian-splatting.md)) — 1 public demo
- [Marble](https://aitinkerers.org/technologies/marble) ([Markdown](https://aitinkerers.org/technologies/marble.md)) — 1 public demo
- [Meta SAM 3D](https://aitinkerers.org/technologies/meta-sam-3d) ([Markdown](https://aitinkerers.org/technologies/meta-sam-3d.md)) — 1 public demo
- [Unreal Engine](https://aitinkerers.org/technologies/unreal-engine) ([Markdown](https://aitinkerers.org/technologies/unreal-engine.md)) — 2 public demos
