# PlayCanvas Projects at AI Tinkerers

> Canonical HTML: https://aitinkerers.org/technologies/playcanvas
> Markdown URL: https://aitinkerers.org/technologies/playcanvas.md
> Technology record last updated: 2026-07-29T07:35:38Z
> Generated: 2026-09-21T00:46:17Z

PlayCanvas delivers a powerful, web-first game engine and platform: build and launch interactive 3D experiences directly in your browser.

PlayCanvas is an open-source, cloud-hosted development platform for creating interactive 3D applications and games. Its core strength lies in its browser-based workflow: develop, collaborate, and deploy projects entirely within a web browser. The engine leverages WebGL and HTML5, ensuring broad compatibility and instant access for users. Key features include a real-time collaborative editor (like Google Docs for 3D), a powerful asset pipeline, and a performant physics engine (Ammo.js). PlayCanvas projects are lightweight and optimized for quick loading, making them ideal for instant-play games, product configurators, and marketing experiences across various devices.

- Official technology site: https://playcanvas.com/
- Public AI Tinkerers demos and talks: 2
- Result page: 1 of 1

## Recent Public Talks and Demos

### [Built a Browser Game With a Team of AI Agents, and Here's Everything That Broke](https://dubai.aitinkerers.org/talks/rsvp_ykDyOGchyI8)

The Crawl is a cel shaded isometric action RPG that runs entirely in the browser, a fan game of Dungeon Crawler Carl, and I built almost all of it by orchestrating a small team of AI coding agents rather than writing the code myself. In the demo I'll play the opening live, a motion comic cold open that hands off straight into in engine gameplay, then pull back the curtain on how it was actually made. I'll show the running game, the GitHub repo, the local content pipeline that turns concept art into rigged 3D characters, the handoff files the agents used to coordinate, and the git history that quietly acted as the message bus between them. It is a real working system, not a mockup, and most of the interesting parts are the places where it went wrong first.

- Event context: AI Tinkerers Dubai — August Demo Day — 2026-08-08 — Dubai
- Public talk page: https://dubai.aitinkerers.org/talks/rsvp_ykDyOGchyI8

### [Memory House: Building a Living World from a Single Image with Worldlabs](https://toronto.aitinkerers.org/talks/rsvp_th49b5_Gbgc)

Memory House is an experimental narrative project that uses WorldLabs’ worldbuilding tools and AI models to transform still images into explorable 3D memory spaces. The demo will walk through how environments are stitched, layered with spatial audio, and triggered through AI-generated voice and proximity systems. Each room—built from a single 2D image—becomes a playable fragment of memory, blending reality, dream logic, and procedural storytelling into one seamless experience. This session will cover: Building connected rooms using Gaussian splatting and stitching. Integrating spatial audio and interactive triggers with WorldLabs’ engine. Using AI tools like Veo3 (cinematic video generation) and ElevenLabs (VO) for emergent narrative design. How small design irregularities create the illusion of “distorted memory” and emotional presence. To optimize this workflow, I created World Builder Companion, a custom ChatGPT-powered system that analyzes scene outputs and refines prompts to match WorldLabs’ rendering strengths—balancing material density, lighting, and cinematic tone.

- Event context: AI Tinkerers Toronto - October 2025 Meetup at CIBC | Simplii — 2025-10-30 — Toronto
- Public talk page: https://toronto.aitinkerers.org/talks/rsvp_th49b5_Gbgc

## Related Technologies

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- [ElevenLabs](https://aitinkerers.org/technologies/elevenlabs) ([Markdown](https://aitinkerers.org/technologies/elevenlabs.md)) — 42 public demos
- [Gaussian Splatting](https://aitinkerers.org/technologies/gaussian-splatting) ([Markdown](https://aitinkerers.org/technologies/gaussian-splatting.md)) — 5 public demos
- [Puppeteer](https://aitinkerers.org/technologies/puppeteer) ([Markdown](https://aitinkerers.org/technologies/puppeteer.md)) — 7 public demos
- [Veo3](https://aitinkerers.org/technologies/veo3) ([Markdown](https://aitinkerers.org/technologies/veo3.md)) — 3 public demos
- [WorldLabs Tools](https://aitinkerers.org/technologies/worldlabs-tools) ([Markdown](https://aitinkerers.org/technologies/worldlabs-tools.md)) — 1 public demo
