# Stable Diffusion XL Projects at AI Tinkerers

> Canonical HTML: https://aitinkerers.org/technologies/stable-diffusion-xl
> Markdown URL: https://aitinkerers.org/technologies/stable-diffusion-xl.md
> Technology record last updated: 2026-02-27T20:53:20Z
> Generated: 2026-09-22T19:41:16Z

Stable Diffusion XL (SDXL) is Stability AI's flagship text-to-image model, delivering high-resolution (1024x1024) photorealism and legible text generation with significantly simpler prompts.

SDXL is Stability AI's most advanced open-source image model, engineered for production-grade creative work. It utilizes a novel two-stage 'ensemble of experts' architecture: a 3.5 billion parameter base model generates the initial latent image, and an optional refiner model adds high-frequency detail. This design allows SDXL to produce images up to 1024x1024 resolution, a major jump from previous versions. Key performance gains include superior photorealism, enhanced image composition, and the ability to render coherent, legible text within images, all while requiring shorter, less complex text prompts for excellent results.

- Official technology site: https://dreamstudio.ai
- Public AI Tinkerers demos and talks: 6
- Result page: 1 of 1

## Recent Public Talks and Demos

### [Infinite Wiki - Using GenAI for cooperative World Building](https://cologne.aitinkerers.org/talks/rsvp__PwrDSyvMvE)

I'll be showing off a hobby project that's using generative AI to auto-create an ever expanding wiki on any world you can think of. The project goes for a human-AI collaborative approach giving humans lots of control during generation and editing capabilities.

- Event context: AI Tinkerers Cologne #2: Let's Build. — 2026-01-21 — Cologne
- Public talk page: https://cologne.aitinkerers.org/talks/rsvp__PwrDSyvMvE

### [Diffusion-Generated Minecraft Skins](https://dc.aitinkerers.org/talks/rsvp_ptQ95qnaTbo)

I built a model that generates Minecraft skins you can use in the game, not just pictures that look like skins. Most image models fail at this because Minecraft skins need a specific 64×64 pixel UV map format. I scraped 1,000 skins, created composite training images showing both the raw pixel layout and 3D character renders, then fine-tuned a diffusion model with IP adapters for image conditioning. You upload a photo and get back a working skin file. I'll show the live demo and walk through why this seemingly simple problem is actually pretty tricky to solve right. [Disclosure: a lot of the innovation here was from following a blog post training SD2 on MC skins. I only built on top of that with IP adapters]

- Event context: AI Tinkerers x Google: DC Metro Meetup (October 2, 2025) — 2025-10-02 — DC
- Public talk page: https://dc.aitinkerers.org/talks/rsvp_ptQ95qnaTbo

### [Building a Dynamic AI-Powered Trading Card Generation Pipeline](https://chicago.aitinkerers.org/talks/rsvp_MGCTXwzxCM0)

A demo of an automated pipeline that transforms financial market data into a dynamic trading card game. I'll show the complete system: from data extraction to LLM-powered creature generation to final card artwork creation. Includes live generation examples and useful techniques like meta-prompting, where one AI model optimizes prompts for another.

- Event context: AI Tinkerers Chicago February Meetup — 2025-02-18 — Chicago
- Public talk page: https://chicago.aitinkerers.org/talks/rsvp_MGCTXwzxCM0

### [Toybox](https://toronto.aitinkerers.org/talks/rsvp_A41w5FMUrnQ)

An Jackbox TV-style party game that uses AI image generation as the primary mechanic. The game starts with players writing prompts to generate images using a given set of starting words. In subsequent rounds, each player receives an image from another player and has to try to create as similar an image as possible. The catch? They can't use the same words. Every round, more words are taken away until you're left trying to generate an image of a cat without using the words cat, kitten, feline, kitty, or any other cat-adjacent word.

- Event context: AI Tinkerers Toronto - Spooky Botober Meetup at Mozilla HQ — 2024-10-30 — Toronto
- Public talk page: https://toronto.aitinkerers.org/talks/rsvp_A41w5FMUrnQ

### [Fashion in a post-AI world](https://berlin.aitinkerers.org/talks/rsvp__bwLSJCdazs)

Image generation tools has helped fashion designers explore different design variations and visualise their abstract ideas. However it left them with no support in bringing these designs to reality. This talk will show an early demo of what the future of fashion design looks like: prompt a system, get a simulated cloth automatically fitted to a given body, and receive the computed construction details. This reduces the fashion development cycle from weeks to hours.

- Event context: AI Tinkerers Berlin - August 22 — 2024-08-22 — Berlin
- Public talk page: https://berlin.aitinkerers.org/talks/rsvp__bwLSJCdazs

### [Stable Video + SDXL Turbo experiments](https://seattle.aitinkerers.org/talks/rsvp_w7engekiPyk)

Generate images faster than you can type with SDXL Turbo, and then transform those images to video with Stable Video. We made a free app to let anyone do this themselves. Early access to the app is live now at https://app.decohere.ai/turbo , and the password is "gottagofast"

- Event context: AI Tinkerers Seattle - December Meetup — 2023-12-13 — Seattle
- Public talk page: https://seattle.aitinkerers.org/talks/rsvp_w7engekiPyk

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