# Unity Projects at AI Tinkerers

> Canonical HTML: https://aitinkerers.org/technologies/unity
> Markdown URL: https://aitinkerers.org/technologies/unity.md
> Technology record last updated: 2026-02-25T16:53:58Z
> Generated: 2026-09-22T18:39:33Z

Unity: The cross-platform, real-time 3D development platform for building 2D, 3D, AR, and VR experiences across over 25 target platforms.

Unity is the industry-standard real-time development engine, powering everything from AAA games like *Cuphead* and *Among Us* to high-fidelity simulations for film, automotive, and architecture (AEC). It employs a component-based architecture, with C# as the primary scripting language, allowing developers to 'Build Once, Deploy ANYWHERE' (mobile, desktop, console, WebGL). The platform’s versatility and extensive Asset Store make it the go-to environment for rapid prototyping and production, dominating the market for augmented and virtual reality content creation.

- Official technology site: https://unity.com
- Public AI Tinkerers demos and talks: 6
- Result page: 1 of 1

## Recent Public Talks and Demos

### [Good Vibes and Bad Sheep: An Evolutionary Algorithm](https://montreal.aitinkerers.org/talks/rsvp_YI9Ghd5wRU0)

An evolutionary algorithm where sheep learn to find food and water in an automatically generated 3D world. This started as an experiment to see how quickly I could replicate my final year undergraduate computer science project (from 2017) using modern coding practices.

- Event context: AI Tinkerers Montreal - March Demo Night — 2026-03-24 — Montreal
- Public talk page: https://montreal.aitinkerers.org/talks/rsvp_YI9Ghd5wRU0

### [Powering Up Games with AI](https://brisbane.aitinkerers.org/talks/rsvp__42WvF7v1Lg)

"Building the Future of Gaming: A Complete AR MMORPG with AI-Driven Content Generation" I'll present a comprehensive case study of developing B3200 AR Clean, a location-based AR MMORPG that seamlessly integrates React Native, Unity, Firebase, and Niantic Lightship ARDK. The presentation will demonstrate how I solved complex technical challenges including: Cross-platform AR integration using Unity embedded as an Android library with React Native bridge Real-time GPS-based building placement with Mapbox (React Native) and Niantic (Unity) coordinate synchronization AI-powered content generation using Firebase Functions with automated product creation, quest generation, and market analysis Direct Unity-Firebase integration bypassing traditional bridge limitations for real-time building data Advanced AR player movement with GPS tracking, gyroscope/compass controls, and laser combat systems The talk includes live demonstrations of buildings appearing in AR from Firebase data, AI-generated quests and products, and the complete build process from Unity export to Android APK deployment.

- Event context: AI Tinkerers – Brisbane Inaugural Meetup · 11 September 2025 — 2025-09-11 — Brisbane
- Public talk page: https://brisbane.aitinkerers.org/talks/rsvp__42WvF7v1Lg

### [Struggles in Unity to Vibing in Flutter: lessons learned in building a mobile game startup with GenAI.](https://nyc.aitinkerers.org/talks/rsvp_ItyHLRG_lVo)

I'm still thinking about this, (flying in from Vancouver, BC and just discovered this through NYC Tech Week) but I think the most interesting thing I could talk about would be how I ended up transforming our 5-month prototype built with a 3-person team in Unity into a solo-founder vibe coding app to ship the MVP on my own. What I would present: - Quick side by side comparison of our mobile game that let's gamers take pictures of food and play with them in-game. - quick timeline of how our "OpenAI CV" has progressed from google sheets -&gt; Unity -&gt; Flutter) - Lightning round of "fast wins" from a game development perspective (eg. auth -&gt; 3 months to 3h, OpenAI API changes and progress) - Prompting and managing features via .md specs, to do lists, and recent learnings through Sonnet 3.7, Gemini, and ChatGPT 4.1 and o4-mini - Where things have went bad: auto-complete rampages and context windows. - Creativity and Narrative. Writing character sheets with a virtual writing room, scripts and changes in quality over time.

- Event context: Demos and Dim Sum with Deel and Apollo — 2025-06-03 — New York City
- Public talk page: https://nyc.aitinkerers.org/talks/rsvp_ItyHLRG_lVo

### [Bridge between AI and Unity game engine - Unity MCP](https://seattle.aitinkerers.org/talks/rsvp_7KDT55AdPso)

I am a developer of open sourced Unity-MCP project: https://github.com/IvanMurzak/Unity-MCP I will show and explain how to use top LLM models such as ChatGPT to let them to utilize the best tools that humanity build for ourself. LLM natively understands the tools, and may use the toolset in a very similar way as a human uses tools to make something. I will cover in details the game development aspect of the topic, but briefly will talk in general about the potential of MCP (Model Context Protocol).

- Event context: AI Tinkerers Seattle - April Meetup — 2025-04-25 — Seattle
- Public talk page: https://seattle.aitinkerers.org/talks/rsvp_7KDT55AdPso

### [Making AI Videos, the easy way](https://boise.aitinkerers.org/talks/rsvp_fcpZFqRv2KM)

How I made an AI driven news video channel using Python, Unity and YouTube.

- Event context: AI Tinkerers - Boise Inaugural Meetup (August) — 2024-08-22 — Boise
- Public talk page: https://boise.aitinkerers.org/talks/rsvp_fcpZFqRv2KM

### [speedrun blooper reel of a year of ai app development.](https://amsterdam.aitinkerers.org/talks/rsvp_WmgMGgDBpf8)

I spent a year building various AI apps, and ran into weird surprises. Lightning speed.

- Event context: AI Tinkerers Amsterdam - Inaugural Meetup - May — 2024-05-23 — Amsterdam
- Public talk page: https://amsterdam.aitinkerers.org/talks/rsvp_WmgMGgDBpf8

## Related Technologies

- [C#](https://aitinkerers.org/technologies/c-3) ([Markdown](https://aitinkerers.org/technologies/c-3.md)) — 9 public demos
- [ChatGPT-4](https://aitinkerers.org/technologies/chatgpt-4) ([Markdown](https://aitinkerers.org/technologies/chatgpt-4.md)) — 2 public demos
- [Evolutionary algorithm](https://aitinkerers.org/technologies/evolutionary-algorithm) ([Markdown](https://aitinkerers.org/technologies/evolutionary-algorithm.md)) — 1 public demo
- [Firebase](https://aitinkerers.org/technologies/firebase) ([Markdown](https://aitinkerers.org/technologies/firebase.md)) — 23 public demos
- [Flutter](https://aitinkerers.org/technologies/flutter) ([Markdown](https://aitinkerers.org/technologies/flutter.md)) — 24 public demos
- [Gemini](https://aitinkerers.org/technologies/gemini) ([Markdown](https://aitinkerers.org/technologies/gemini.md)) — 188 public demos
- [Google AI API](https://aitinkerers.org/technologies/google-ai-api) ([Markdown](https://aitinkerers.org/technologies/google-ai-api.md)) — 1 public demo
- [Lightship ARDK](https://aitinkerers.org/technologies/lightship-ardk) ([Markdown](https://aitinkerers.org/technologies/lightship-ardk.md)) — 1 public demo
- [Neural network](https://aitinkerers.org/technologies/neural-network) ([Markdown](https://aitinkerers.org/technologies/neural-network.md)) — 1 public demo
- [Notion](https://aitinkerers.org/technologies/notion) ([Markdown](https://aitinkerers.org/technologies/notion.md)) — 5 public demos
- [Perlin noise](https://aitinkerers.org/technologies/perlin-noise) ([Markdown](https://aitinkerers.org/technologies/perlin-noise.md)) — 1 public demo
- [Python](https://aitinkerers.org/technologies/python) ([Markdown](https://aitinkerers.org/technologies/python.md)) — 662 public demos
- [React Native](https://aitinkerers.org/technologies/react-native) ([Markdown](https://aitinkerers.org/technologies/react-native.md)) — 13 public demos
- [Reflection](https://aitinkerers.org/technologies/reflection) ([Markdown](https://aitinkerers.org/technologies/reflection.md)) — 2 public demos
- [SignalR](https://aitinkerers.org/technologies/signalr) ([Markdown](https://aitinkerers.org/technologies/signalr.md)) — 1 public demo
- [YouTube](https://aitinkerers.org/technologies/youtube) ([Markdown](https://aitinkerers.org/technologies/youtube.md)) — 11 public demos
